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Computing Integrated Teacher Education (CITE) @ CUNY

Computing Integrated Teacher Education is a four-year initiative to support CUNY faculty at all ranks to integrate state standards aligned computing content and pedagogy into required education courses, field work and student teaching. Supported by public funding from the New York City Department of Education (NYC DOE) Computer Science for All (CS4All) program and private funding from the Robin Hood Learning + Technology Fund, the initiative will focus on building on and complementing the success of NYCDOE CS4All and pilots to integrate computational thinking at Queens College, Hunter College and Hostos Community College.

The initiative focuses on:
– Supporting institutional change in teacher education programs
– Building faculty computing pedagogical content knowledge through the lens of culturally response-sustaining education
– Supporting faculty research in equitable computing education, inclusive STEM pedagogies, and effects on their students’ instructional practices

Module 1 – BMCC

  • Reply to this post with a response to the prompts below by the module due date.

    • Introduce yourself with your name, college, role(s)
    • Share the rationale cards you kept in your hand all the way to the end of the game. Why did you keep these to the end? Why did you discard particular cards?
    • What connections can you make between the values you reviewed and the examples from people’s digital lives?
    • How did you interact with the game? What worked / didn’t work about our game prototype? Did you follow the rules as written? Did you “tinker” with the algorithm (rules) of the game? If so, how?
Viewing 6 replies - 16 through 21 (of 21 total)
  • Hi Everyone,

    I am late in responding but I did get the opportunity to play the game. I did not receive the deck, so I randomly began by choosing some numbers and I scrolled to each of those initially. Once I got started, I then began deciding which cards to choose versus “discard”. My favorites were:
    1, 3, 5, 6, 34 and a bonus 43.

    These cards moved me because I am always trying to find ways to overcome the “statistic” or prove that we all deserve a seat at the table and support my students in finding their own voice and purpose. The cards helped me understand a way to do that. For the marginalized group of students I work with during my 9-5, this would be a great way for me to support their understanding of digital literacy and the impact of digital capitalism and how to not be just a consumer but a creator.

    I believe I also got emotional when checking out the padlet on Black data and although this was a unverifiable fact (put on my conspiracy theory hat) about people of color being tracked online and not being able to view a home in a specific community vs. non BIPOC made me wonder personally why I am having a hard time buying a house. Why is life engineered so that people of color have to constantly jump over hurdles to run the same race. Understanding data, how it is used, how to circumvent pitfalls, and gaining basic awareness of the digital world, it would be so beneficial. If there is a way in which I can support students in becoming digitally literate, then this course will support me in doing so.

    The rationale cards I kept until the very end are the following:

    #20 – … it will help teacher candidates promote systems thinking – the ability to understand the dynamics of and how to intervene in complex systems that are ubiquitous in our world.

    #34 – … it will help teachers to meet the needs of all learners, and build on learners’ diverse experiences, resources, abilities.

    #16 – … because the process of tinkering and making can lead to wonder, discovery and enjoyment for students and teachers.

    #30 – … students will need to be literate in new ways, and be able to communicate in multiple modalities, contexts, and through many different expressive forms.


    #15 – …because when teachers can “get under the hood” of tools, and technologies, they can better use and adapt them to fit their needs and those of their learners.

    The way I approached playing this Visions card game was doing a quick survey of what I was going to engage in as I shuffled the cards and viewed different ones at random. As I did this I began to think about certain connections I saw between them, themes, or concrete versus more theoretical stances on computational thinking. I then stacked them and took the first five and surveyed them before deciding to get rid of one. I had also decided to do categories and see how it played out – which was a fully discard pile for some that I didn’t agree with or like the written language for the ideas – some felt firm or oddly specific. I hoped for more abstract thoughts and ways it would aid or evolve society. I noticed I began making multiple piles of 5 cards while still holding a hand of 5 and viewing them in orders of preference. I also at the end found myself organizing my hand in categories as well – such as benefits and ways of development for students and teachers.

    I also read/interpreted cards as things I feel have already been going on or we’ve made strides (as I view this experience more so how we can grow from where we are now as a society that continues to evolve with technology). We already see how technology changed over the last century and this is a good moment to consider many of the stances on the Vision game cards or some that were too specific. Ultimately, my deck represents a variety of abstract or open ideas of how technology and education can be a way to obtain justice for marginalized communities and why this can be a point that can shift their experiences in an ever evolving world. 

    I definitely did tinker with how I played this card game, I allowed myself many piles of 5 in an order of preference while I held a hand of 5 most aligned with my values on technology and education. I feel this see connections and concerns between the cards I chose with what I heard and uplifted from the podcast Technology’s Child and hearing the mom/researcher who shared their values and concerns around technology. I think a lot about this current era of parenting in the wake of a tech book overtaking our world.

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    Hello Mindi,

    I was browsing around, curious about what other teams had written and your post caught my attention because you mentioned you also did the game on the Visions website! I did too and that got me thinking about how it compared on the website vs. the cards. I actually liked the website better, though there is definitely something satisfying about the handheld cards!

    Casandra

    (York College)

    Hi Casandra:

    I thought the game as played on the website was interesting, because it forced one-to-one choices. I had to make difficult decisions to proceed to the next round of choices. I

    With the hand-held cards, I was able to defer some of the hard choices by keeping a second pile to go back to.

    I’m not sure which was a more accurate representation, but the results were pretty similar overall.

    What differences did you notice in your choices?

     

    Mindi

    For the Card Game, I chose numbers 5, 18, 24, 26 and 28.

    16. Teachers and their students should be able to use computing as a creative outlet and a tool for digital storytelling, expression, identity development art.

    5. We need to level the playing field and help close the “digital divide” for young people who attend lower-resourced schools.

    26. It is important for teachers and students to be able to be media literate, differentiate between accurate and inaccurate information and conduct effective online research.

    24. Teachers need to be able to support students to navigate online life–how they “show up” in digital environments, navigate online relationships, and maintain healthy digital habits.

    28. It is important for teachers to learn to use the tools that will help them effectively meet the needs of students with disabilities(e.g. assistive techonologies).

    My first card number is 18–not 16 which is a typo.

Viewing 6 replies - 16 through 21 (of 21 total)

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