Design anthropologist and UX designer who lives at the intersection of innovation, human behavior, and technology: www.andersaxelwallace.com
The CUNY Digital Humanities Initiative (CUNY DHI), launched in Fall 2010, aims to build connections and community among those at CUNY who are applying digital technologies to scholarship and pedagogy in the […]
The Digital Humanities Reading Group aims to provide an informal, low-stakes environment for members of the GC community to discuss recent articles in the Digital Humanities, experiment with digital tools, and […]
The Futures Initiative aims to advance greater equity and innovation in higher education. Housed at the Graduate Center and reaching throughout the CUNY community, the Futures Initiative empowers the next […]
A group for Graduate Center students working on projects sponsored by the GC Provost’s Digital Innovation Grants competition
This group includes participants in the Spring 2019 Data for Public Good project.
The Research Group is currently organized as a reading and discussion group.
We meet weekly to discuss readings on anthropology and technology. Our focus is around cyberspace, data, virtual worlds, and social […]
A central location for teaching, exam, and other Anthro materials, as well as a potential forum for discussions.
The Internet Research Team is a student-led group of scholars interested in exploring, discussing, and using online and digital research methods. The group also includes faculty and staff and meets regularly […]
Humanities, Arts, Science and Technology Alliance and Collaboratory at CUNY
Public group for Digital Research Bootcamp participants.
The group for the Interactive Technology and Pedagogy Certificate Program’s Core 2 Seminar, Spring 2016 semester.
Group for folks using, experimenting, and exploring Reclaim Hosting
This course group site will be used for routine communications, and where course readings in .pdf format will be posted in the “Files” section.
This Organization seeks to analyze not only the media that enable new works of Electronic Fiction and Hypertext to be published, assimilated, and distributed along various technologic channels, but the content and […]