ACM SIGGRAPH Asia 2024Our research paper was accepted into ACM SIGGRAPH Asia 2024 and will be presented in Tokyo, Japan: Kwame Agyemang Baffour, Anthony Williams, John Lee, and […]
ACM SIGGRAPH Asia 2023Two research papers were accepted and presented at the ACM SIIGRAPH Asia 2023 conference in Sydney, Australia: Trinity Suma, Birate Sonia, Kwame Agyemang […]
Our Paper, “Exploring First-Person Perspectives in Designing a Role-Playing VR Simulation for Bullying Prevention: A Focus Group Study” has been accepted in the Frontiers in Virtual Reality Journal.
Greetings from the CUNY AR/VR Immersive Interest Group. Due to the pandemic, our group did not meet in the fall of 2020, but we are happy to announce a date and time for a meeting this spring: […]
Our paper, “A Comparative Study of Smartphone, Desktop, and CAVE systems for Visualizing a Math Simulation” has been accepted at the ACM International Conference on Virtual and Augmented Reality Simulations, ICVARS 2021.
Noman Ahmad, Victor Huang, Michelle Lucero, Alyssa Ma
This game examines a virtual reality experience that was created to emphasize environmental immersion. The goal was to combine lighting, sound, and user […]
This is a ”Poacher Protection” game where users can explore the endogenous (food and reproduction) and exogenous (poachers) factors affecting an ecosystem. The main obj […]
The aim of this project is to create a replica of Portal using VR. We ultimately chose the Portal idea because of the amount of features that we could add, such as: […]
Ralph ”Blake” Vente, Boubacar Diallo, Natanael Feitosa
This game is modeled after the independently produced game Race the Sun. When the user launches the game they are transported into a game world with an “in […]