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Digital Humanities Initiative

The CUNY Digital Humanities Initiative (CUNY DHI), launched in Fall 2010, aims to build connections and community among those at CUNY who are applying digital technologies to scholarship and pedagogy in the humanities. All are welcome: faculty, students, and technologists, experienced practitioners and beginning DHers, enthusiasts and skeptics.

We meet regularly on- and offline to explore key topics in the Digital Humanities, and share our work, questions, and concerns. See our blog for more information on upcoming events (it’s also where we present our group’s work to a wider audience). Help edit the CUNY Digital Humanities Resource Guide, our first group project. And, of course, join the conversation on the Forum.

Photo credit: Digital Hello by hugoslv on sxc.hu.

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CFP: Call For Posters and Demonstrations: In Play: A Conference (U.Maryland)

  • Albert Einstein wrote, “Play is the highest form of research.” In Play, a one-day conference, explores play as the principle of innovation and experimentation that underwrites gaming, performance, and other cultural, social, and aesthetic activities. Key questions In Play poses include: How can the study of computer gaming, in line with studies of other cultural forms and productions, contribute to culture studies in the academy? How have embodied performance and play historically enabled possibilities for both freedom and domination, for the making as well as unmaking of societies? How does a focus on play complicate recent scholarship on the global history of experimental art forms?

    In Play invites proposals for posters and demonstrations—conceived as tabletop presentations involving any type of media—that investigate the question of play. We especially encourage digital projects that supplement or link to posters, as well as mixed media presentations, performances, games (both digital and tabletop) and research projects. Undergraduate, graduate, and faculty proposals are welcome. Potential interventions in play might include:

    • Play in literature and literature as play
    • Playing with gender, sexuality, race, class, or (dis)ability
    • Mathematical, technological, and scientific discoveries
    • Adaptations
    • New Media
    • Gaming and game theory
    • Rule-breaking
    • Playing and Pedagogy
    • Subversion
    • Theater and performance
    • Artistic experiments
    • Game designs and prototypes, whether digital or tabletop

    Posters and demonstrations will be set up as the centerpiece of the conference for the duration of the event as well as, where possible, for at least a week beforehand.

    Prizes will be awarded to student projects.

    Please submit 500-word proposals or descriptions to inplayumd@gmail.com by 12/15/2015.

    Please include poster title, full name, affiliation, contact information, and brief biography (250 words). Please inform us if you require technological accommodation. Any questions should be directed to inplayumd@gmail.com.

    Plenary speakers for In Play include:

    Patrick Jagoda, University of Chicago
    Anastatia Salter, University of Central Florida
    Julius Fleming, Jr., University of Maryland
    C. Riley Snorton, Cornell University
    McKenzie Wark, The New School
    For more information, visit our website: http://english.umd.edu/InPlay or follow us on Twitter @InPlayUMD.

    http://www.gradschool.umd.edu/newsroom/1086

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