Public Group active 3 weeks ago

New Media Lab

THE NEW MEDIA LAB (NML) assists City University of New York (CUNY) Graduate Center faculty and doctoral students from a variety of academic disciplines to create multimedia projects based on their own scholarly research. Our goal is to integrate new media into traditional academic practice, challenging scholars to develop fresh questions in their respective fields using the tools of new technology. The NML is committed to a vision of new technology based on open access to ideas, tools, and resources.

With ongoing support from CUNY, the New Media Lab has become a dynamic environment in which projects funded by the National Endowment for the Humanities, the Rockefeller Foundation, the Old York Library Foundation, and other private and public sources demonstrate new approaches and methods of merging digital media, scholarship, and learning.

Located in room 7388.01 at the CUNY Graduate Center and run under the auspices of the Center for Media and Learning / American Social History Project, NML researchers:

work across academic disciplines to produce scholarly digital media projects;

analyze Internet usage in the educational, social, and commercial sectors;

construct 3-D environments that explore ways of visualizing the arts, humanities, and sciences

digitally archive and analyze a wide range of data
participate in public programs that address the critical intersection of knowledge and technology

Admins:

CFP: Symposium on Humanities Teaching and Learning with 3D, AR, VR

  • Immersive Pedagogy: A Symposium on Humanities Teaching and Learning with 3D, Augmented and Virtual Reality

    Carnegie Mellon University, June 27th-28th, 2019

    Call For Proposals

    3D, augmented, and virtual reality technologies are becoming increasingly useful
    for advancing humanistic inquiry and pedagogy through immersive visualizations of
    spaces, artifacts, and data. Although some academic institutions offer technical support
    for specific tools, a range of obstacles still deter researchers and students from
    experimenting with these emerging technologies as teaching and learning tools . As a
    result, critical engagement with 3D and XR technology remains embryonic.

    Immersive Pedagogy: A Symposium on Humanities Teaching and Learning with
    3D, Augmented and Virtual Reality
    , hosted at Carnegie Mellon University on June
    27th-28th of 2019, seeks to bring together librarians, educational technologists,
    students, scholars, and artists to generate accessible, scaffolded pedagogical materials
    that integrate scholarly inquiry with technical training. Alongside multiple keynote
    speakers, during the day-and-a-half symposium participants will collaborate through
    creative exercises and peer workshops to develop and revise pedagogical material for
    immersive technology, including lesson plans, learning exercises, course syllabi, and
    disciplinary curricula.

    We invite proposals from scholars across the humanities focused on
    pedagogically oriented projects, particularly in the fields of Latinx, Latin American, and
    Caribbean Studies. Proposals should showcase how 3D/XR technologies and related
    digital humanities and data curation practices intersect with methodologies derived from
    the following studies:

    * Community archives
    ● Critical digital studies
    ● Cultural heritage
    ● Disability studies
    ● Intersectional feminist theory
    ● Immigration and migration
    ● LGBTQ studies
    ● Minority/underrepresented archives
    ● Postcolonial/decolonial theory
    ● Public humanities
    ● Race and ethnicity

    To apply, please submit a 500-word proposal along with a cover sheet with your
    full name and contact information to [email protected] . Applications are
    due by February 1st, 2019 . Questions can be sent to the same email address.

    Submissions should engage with the pedagogy of 3D/XR technology. They may
    describe 3D/XR projects for scholarly or public engagement, lesson plans, course
    syllabi that use existing 3D/XR projects or resources, or theoretical and scholarship on
    pedagogical practices with 3D/XR technology, among other relevant topics. No previous
    experience with immersive technology is required to apply, but applicants should specify
    their level of experience and their reasons for working with the technology from a
    pedagogical, humanistic, and decolonial perspective.

    Participants acknowledge and accept that pedagogical materials [produced for
    the conference] will be made available to the public under Creative Commons (cc)
    license. Participants will be credited by name unless otherwise requested.
    This symposium is supported by funding from the Andrew W. Mellon Foundation
    and the Council on Library and Information Resources.

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