Academic Interests

I create and customize tools for meaningful [Human Computer Interaction] with [Virtual Worlds] that are based on principles from current research in [Cognitive Science] and harness the exponential growth happening in [High Performance Computing] ,{Mobile Computing],[Rapid Prototyping], and [Gaming] technologies and then use those tools to solve real world problems in [Digital Humanities].


Buzzwords: [Augmented Reality], [Virtual Reality], [Mixed Reality],[Data Visualization], [Hypertext], [Computational Media],[Curation],[Free Software],etc