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	<title>CUNY Academic Commons | Marguerite Maria Rivas | Friends Activity</title>
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				<title>Carlos Hernandez (he/him)&#039;s profile was updated</title>
				<link>https://commons.gc.cuny.edu/activity/p/955358/</link>
				<pubDate>Mon, 13 Nov 2023 18:57:58 -0500</pubDate>

				
				
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				<title>Joe Bisz&#039;s profile was updated</title>
				<link>https://commons.gc.cuny.edu/activity/p/869277/</link>
				<pubDate>Tue, 18 Oct 2022 01:11:59 -0400</pubDate>

				
				
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				<title>Joe Bisz started the topic Event: Game Workshop on Zoom this Fri 4/23 - CUNY SPS in the forum CUNY Games Network</title>
				<link>https://commons.gc.cuny.edu/groups/games-teaching-and-learning/forum/topic/event-game-workshop-on-zoom-this-fri-4-23-cuny-sps/</link>
				<pubDate>Tue, 20 Apr 2021 23:01:01 -0400</pubDate>

									<content:encoded><![CDATA[<p>ZOOM WORKSHOP THIS WEEK</p>
<p>Making Online Activities More Playful and Game-like:</p>
<p>This Friday, April 23 (1:15-2:45pm EST via Zoom) I’ll be one of two guest speakers for CUNY SPS’s Faculty Development Day. I’ll discuss (and we&#8217;ll play with) many new interactive exercise ideas and playful design strategies I’ve been studying for the online space.&hellip;<span class="activity-read-more" id="activity-read-more-758299"><a href="https://commons.gc.cuny.edu/groups/games-teaching-and-learning/forum/topic/event-game-workshop-on-zoom-this-fri-4-23-cuny-sps/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Joe Bisz changed their profile picture</title>
				<link>https://commons.gc.cuny.edu/activity/p/758296/</link>
				<pubDate>Tue, 20 Apr 2021 22:50:53 -0400</pubDate>

				
				
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				<title>Joe Bisz&#039;s profile was updated</title>
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				<pubDate>Tue, 20 Apr 2021 22:49:45 -0400</pubDate>

				
				
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				<title>Geoff Klock joined the group Creative Commons &#038; Copyright: Resources for Teaching Faculty</title>
				<link>https://commons.gc.cuny.edu/activity/p/501492/</link>
				<pubDate>Thu, 03 May 2018 17:25:23 -0400</pubDate>

				
				
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				<title>Geoff Klock&#039;s profile was updated</title>
				<link>https://commons.gc.cuny.edu/activity/p/501489/</link>
				<pubDate>Thu, 03 May 2018 17:21:44 -0400</pubDate>

				
				
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				<title>Elizabeth Berlinger Daniels&#039;s profile was updated</title>
				<link>https://commons.gc.cuny.edu/activity/p/465717/</link>
				<pubDate>Thu, 29 Jun 2017 04:31:16 -0400</pubDate>

				
				
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				<title>Carlos Hernandez edited the blog post Encyclopedia of Mechanics in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2014/01/20/encyclopedia-of-mechanics/</link>
				<pubDate>Wed, 17 Aug 2016 00:24:25 -0400</pubDate>

									<content:encoded><![CDATA[<p><img loading="lazy" src="http://cf.geekdo-images.com/images/pic1862013.jpg" alt="" width="500" height="500" /></p>
<p>Let me begin by saying thank you to all the presenters, participants, and attendees of the inaugural CUNY Games Festival! We&#8217;re pretty darn pleased with how it turned out and hope to see you at the next one.</p>
<p>I received a few questions from educators during the conference about game mechanics&#8211;specifically, how to learn more about them. It&#8217;s&hellip;<span class="activity-read-more" id="activity-read-more-245923"><a href="https://games.commons.gc.cuny.edu/2014/01/20/encyclopedia-of-mechanics/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Francesco Crocco changed their profile picture</title>
				<link>https://commons.gc.cuny.edu/activity/p/436615/</link>
				<pubDate>Fri, 24 Jun 2016 16:42:31 -0400</pubDate>

				
				
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				<title>Carlos Hernandez edited the blog post Are You Really Going to Argue That Reality ISN&#039;T Broken? in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2011/07/26/are-you-really-going-to-argue-that-reality-isnt-broken/</link>
				<pubDate>Fri, 14 Aug 2015 16:21:04 -0400</pubDate>

									<content:encoded><![CDATA[<p>I&#8217;ve been noticing some backlash against Jane McGonigal&#8217;s book <em><a href="http://realityisbroken.org/" rel="nofollow ugc">Reality is Broken</a>. </em>Interestingly, many of the jeremiads launched against it, and the idea of &#8220;gamifying&#8221; reality that it proffers, have come from game designers, game theories, and avid game players. Outsiders seem to be able to take McGonigal&#8217;s claims with the requisite&hellip;<span class="activity-read-more" id="activity-read-more-53166"><a href="https://games.commons.gc.cuny.edu/2011/07/26/are-you-really-going-to-argue-that-reality-isnt-broken/" rel="nofollow ugc">[Read more]</a></span></p>
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				<title>Carlos Hernandez (he/him) commented on the post, This Week in Digital Humanities and Pedagogy, on the site The Journal of Interactive Technology and Pedagogy</title>
				<link>http://jitp.commons.gc.cuny.edu/this-week-in-digital-humanities-and-pedagogy-5/#comment-1298</link>
				<pubDate>Thu, 07 May 2015 13:44:15 -0400</pubDate>

									<content:encoded><![CDATA[<p>As a follow-up: Apple Watch games! Here&#8217;s a review of a game that is made specifically to play with the watch:</p>
<p><a href="http://boingboing.net/2015/05/07/lifeline-astronaut-game.html" rel="nofollow ugc">http://boingboing.net/2015/05/07/lifeline-astronaut-game.html</a></p>
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				<title>Joe Bisz&#039;s profile was updated</title>
				<link>https://commons.gc.cuny.edu/activity/p/303514/</link>
				<pubDate>Thu, 11 Sep 2014 15:10:17 -0400</pubDate>

				
				
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				<title>Carlos Hernandez (he/him) joined the group Latina/o Studies at CUNY</title>
				<link>https://commons.gc.cuny.edu/activity/p/302993/</link>
				<pubDate>Tue, 09 Sep 2014 11:34:28 -0400</pubDate>

				
				
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				<title>Francesco Crocco joined the group Utopian and Speculative Fiction Studies</title>
				<link>https://commons.gc.cuny.edu/activity/p/301554/</link>
				<pubDate>Thu, 04 Sep 2014 18:14:56 -0400</pubDate>

				
				
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				<title>Joe Bisz joined the group Higher Education Certificate Program at Baruch</title>
				<link>https://commons.gc.cuny.edu/activity/p/301293/</link>
				<pubDate>Thu, 04 Sep 2014 02:08:09 -0400</pubDate>

				
				
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				<title>Francesco Crocco wrote a new blog post Games Can Advance Education: A Conversation With James Paul Gee in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2014/07/04/games-can-advance-education-a-conversation-with-james-paul-gee/</link>
				<pubDate>Fri, 04 Jul 2014 09:39:03 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/?p=2916" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2014/07/gjames_l.jpg" width="100" height="100" alt="Thumbnail" /></a><a href="http://blogs.kqed.org/mindshift/2014/07/games-can-advance-education-a-conversation-with-james-paul-gee/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kqed%2FnHAK+MindShift" rel="nofollow ugc"></a><br />
&#8220;<span>In the following conversation with Gee, we discuss literacy, systems thinking, education, socio-economic inequality, and, of course, video games.&#8221;</span></p>
<p>Read more here&#8230;</p>
<p><a href="http://blogs.kqed.org/mindshift/2014/07/games-can-advance-education-a-conversation-with-james-paul-gee/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+kqed%2FnHAK+MindShift" rel="nofollow ugc">Games Can Advance Education: A [&hellip;]</a></p>
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				<title>Francesco Crocco wrote a new blog post The CUNY Games Network Gets on CUNY TV! in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2014/04/02/the-cuny-games-network-gets-on-cuny-tv/</link>
				<pubDate>Thu, 03 Apr 2014 01:48:40 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://www.youtube.com/watch?v=brbtfJMuZS0&amp;feature=youtu.be" rel="nofollow ugc">Study With the Best: Geek Subculture Through the CUNY Lens &#8211; YouTube</a>.</p>
<p>Recently, CUNY TV requested to interview members of the CUNY Games Network. The segment below aired on Sunday, March 30, 2014. Fast-forward [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post Call for Papers: Book on RPGs and Society in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2014/03/13/call-for-papers-book-on-rpgs-and-society/</link>
				<pubDate>Thu, 13 Mar 2014 23:18:23 -0400</pubDate>

									<content:encoded><![CDATA[<p><b>Call for Papers: Edited Collection on the Cultural Influences of Role-Playing Games</b><br />
&nbsp;</p>
<p>Since its initial publication in 1974, the iconic role-playing game (RPG) Dungeons &amp; Dragons (D&amp;D) has spawned hundreds of [&hellip;]</p>
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				<title>Carlos Hernandez started the forum topic Volunteering to Help with the CUNY Games Festival in the group Digital Humanities Initiative</title>
				<link>http://commons.gc.cuny.edu/groups/digital-humanities-initiative/forum/topic/volunteering-to-help-with-the-cuny-games-festival/</link>
				<pubDate>Tue, 07 Jan 2014 17:58:30 -0500</pubDate>

									<content:encoded><![CDATA[<p>The CUNY Games Festival is looking for a few volunteers to help us keep the event running smoothly. We need help only for part of the day on January 17: personing the registration desk, providing information to [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post Thin Layer vs Deep Level Gamification in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2014/01/05/thin-layer-vs-deep-level-gamification/</link>
				<pubDate>Sun, 05 Jan 2014 14:16:51 -0500</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2014/01/05/thin-layer-vs-deep-level-gamification/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2014/01/thin-vs-deep-gamification-1.png" width="100" height="100" alt="Thumbnail" /></a>&nbsp;<br />
<a href="http://marczewski.me.uk/2013/12/23/thin-layer-vs-deep-level-gamification/#.UsloWbK9KSM" rel="nofollow ugc"></a></p>
<p>Reposted from Andrzej&#8217;s blog&#8230;<br />
<a href="http://marczewski.me.uk/2013/12/23/thin-layer-vs-deep-level-gamification/#.UsloWbK9KSM" rel="nofollow ugc">Thin Layer vs Deep Level Gamification &#8211; Andrzejs Blog</a>.</p>
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				<title>Francesco Crocco edited the blog post 12.10.13 Book Discussion: Ahmed Khaled Towfik&#039;s Utopia (2009) in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/12/03/12-10-13-book-discussion-ahmed-khaled-towfiks-utopia-2009/</link>
				<pubDate>Wed, 04 Dec 2013 01:27:49 -0500</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/12/03/12-10-13-book-discussion-ahmed-khaled-towfiks-utopia-2009/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/12/61px7MvsDVL._SL1000_.jpg" width="60.555555555556" height="100" alt="Thumbnail" /></a><br />
Next in line as part of the CUNY Graduate Center&#8217;s Utopian Studies Seminar on utopia and games is Ahmed Khaled Towfik&#8217;s <i>Utopia </i>(2009). Set in the near future in Egypt, the book explores what happens when bored [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post Caltech uses popular computer game ‘Minecraft’ as educational tool in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/12/03/caltech-uses-popular-computer-game-minecraft-as-educational-tool/</link>
				<pubDate>Wed, 04 Dec 2013 00:54:39 -0500</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/12/03/caltech-uses-popular-computer-game-minecraft-as-educational-tool/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/12/AR-131209986.jpg" width="100" height="100" alt="Thumbnail" /></a><a href="http://www.pasadenastarnews.com/technology/20131201/caltech-uses-popular-computer-game-minecraft-as-educational-tool" rel="nofollow ugc"></a><br />
&#8220;A team of Caltech researchers has mined pop culture to create a new computer game that connects with youngsters who put up a wall between them and learning quantum mechanics.The researchers joined game [&hellip;]</p>
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				<title>Carlos Hernandez edited the blog post Does Practice Make Perfect (Games)? Last Week&#039;s Practice Conference @ NYU in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/11/23/does-practice-make-perfect-games-last-weeks-practice-conference-nyu/</link>
				<pubDate>Sun, 24 Nov 2013 01:31:41 -0500</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/11/23/does-practice-make-perfect-games-last-weeks-practice-conference-nyu/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/11/IMG_0790-1024x768.jpg" width="133.18872017354" height="100" alt="Thumbnail" /></a>Tl;dr&#8211;if you&#8217;re at all interested in game design and can attend only one conference a year, make Practice that conference.<br />
<a href="https://games.commons.gc.cuny.edu/files/2013/11/IMG_0790.jpg" rel="nofollow ugc"></a><br />
The <a href="http://gamecenter.nyu.edu/practice/index.html" rel="nofollow ugc">Practice</a> conference began as all conferences should. With [&hellip;]</p>
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				<title>Joe Bisz commented on the post, Does Practice Make Perfect (Games)? Last Week&#039;s Practice Conference @ NYU, on the site CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/11/23/does-practice-make-perfect-games-last-weeks-practice-conference-nyu/#comment-988</link>
				<pubDate>Sun, 24 Nov 2013 01:20:27 -0500</pubDate>

									<content:encoded><![CDATA[<p>Superb post, Carlos, that really lets us see the details that make Practice great. I guess I should go back!</p>
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				<title>Francesco Crocco wrote a new blog post Video Game Creators Are Using Apps To Teach Empathy in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/11/22/video-game-creators-are-using-apps-to-teach-empathy/</link>
				<pubDate>Sat, 23 Nov 2013 02:57:11 -0500</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/11/22/video-game-creators-are-using-apps-to-teach-empathy/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/11/clip_image002-fca96bc21312207d7d03cfa305ce6a60318418b9.jpg" width="100" height="100" alt="Thumbnail" /></a><a href="http://www.capradio.org/news/npr/story?storyid=246395383" rel="nofollow ugc"></a><br />
&#8220;Trip Hawkins founded Electronic Arts, the company behind the Madden NFL video game. His latest venture is heading in a very different direction: using the advances in gaming technology to teach children [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post Nintendo Reportedly Working on an Android Tablet for Education in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/11/22/nintendo-reportedly-working-on-an-android-tablet-for-education/</link>
				<pubDate>Sat, 23 Nov 2013 02:52:49 -0500</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/11/22/nintendo-reportedly-working-on-an-android-tablet-for-education/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/11/Super_Mario_Thumbnail.jpg" width="100" height="100" alt="Thumbnail" /></a><a href="http://hothardware.com/News/Nintendo-Reportedly-Working-on-an-Android-Tablet-for-Education-/" rel="nofollow ugc"></a><br />
&#8220;Nintendo has gone and built a slate intended for schools. The unreleased tablet runs Android and is designed for play educational games&#8230;&#8221;</p>
<p>via <a href="http://hothardware.com/News/Nintendo-Reportedly-Working-on-an-Android-Tablet-for-Education-/" rel="nofollow ugc">Nintendo Reportedly Working on an Android Tablet for Education [&hellip;]</a></p>
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				<title>Francesco Crocco wrote a new blog post Gaming to educate doctors in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/11/22/gaming-to-educate-doctors/</link>
				<pubDate>Sat, 23 Nov 2013 02:38:00 -0500</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/11/22/gaming-to-educate-doctors/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/11/INMEDEA-Simulator-gaming-in-CME.jpg" width="100" height="100" alt="Thumbnail" /></a><a href="http://www.pmlive.com/pharma_news/gaming_to_educate_doctors_520689" rel="nofollow ugc"></a><br />
&#8220;Interactive games are set to be the new frontier in education for healthcare professionals HCPs according to a leading expert in e-learning.&#8221;</p>
<p>via <a href="http://www.pmlive.com/pharma_news/gaming_to_educate_doctors_520689" rel="nofollow ugc">Gaming to educate doctors &#8211; PMLiVE</a>.</p>
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				<title>Francesco Crocco wrote a new blog post The Slow Gamification of K-12 Classrooms in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/11/19/the-slow-gamification-of-k-12-classrooms/</link>
				<pubDate>Wed, 20 Nov 2013 01:47:21 -0500</pubDate>

									<content:encoded><![CDATA[<p>&#8220;A report by the market research group Ambient Insight found that edtech in the forms of learning games is not making its way into classrooms. Instead of educators making learning game purchases, marketers target [&hellip;]</p>
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				<title>Carlos Hernandez replied to the forum topic Game Development Vendors In/Near NYC? in the group CUNY Games Network</title>
				<link>http://commons.gc.cuny.edu/groups/games-teaching-and-learning/forum/topic/game-development-vendors-innear-nyc/#post-15478</link>
				<pubDate>Fri, 11 Oct 2013 15:18:40 -0400</pubDate>

									<content:encoded><![CDATA[<p>Hi Jill&#8211;</p>
<p>I have been working with Sortasoft Games for years, and I can tell you that Joshua DeBonis (founder) is one of the finest game creators I&#8217;ve ever met. He has tons of experience working with clients [&hellip;]</p>
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				<title>Joe Bisz replied to the forum topic Game Development Vendors In/Near NYC? in the group CUNY Games Network</title>
				<link>http://commons.gc.cuny.edu/groups/games-teaching-and-learning/forum/topic/game-development-vendors-innear-nyc/?topic_page=1#post-15475</link>
				<pubDate>Fri, 11 Oct 2013 03:30:30 -0400</pubDate>

									<content:encoded><![CDATA[<p>Hello Jill,<br />
I&#8217;ve worked with Neuronic Games, an educational software and games company in midtown, as their pedagogy/learning objectives expert (<a href="http://www.neuronicgames.com" rel="nofollow ugc">http://www.neuronicgames.com</a>). They&#8217;ve done applications from [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post ‘Video Games and Learning’ pilot MOOC launches Oct. 3, 2013 in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/10/04/video-games-and-learning-pilot-mooc-launches-oct-3-2013/</link>
				<pubDate>Sat, 05 Oct 2013 01:52:30 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/10/04/video-games-and-learning-pilot-mooc-launches-oct-3-2013/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/10/Squire_Kurt_GLS13_9639.jpg" width="100" height="100" alt="Thumbnail" /></a><a href="http://www.news.wisc.edu/22184" rel="nofollow ugc"></a><br />
&#8220;Squire, a professor in the School of Education’s Department of Curriculum and Instruction, along with Constance Steinkuehler, an associate professor of digital media in the department, will teach a MOOC — Video [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post Researchers to Develop Educational Game That Uses Architectural Design to Teach Math Skills in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/10/04/researchers-to-develop-educational-game-that-uses-architectural-design-to-teach-math-skills/</link>
				<pubDate>Sat, 05 Oct 2013 01:31:43 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/10/04/researchers-to-develop-educational-game-that-uses-architectural-design-to-teach-math-skills/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/10/fsu-logo.gif" width="100" height="100" alt="Thumbnail" /></a><a href="http://www.newswise.com/articles/researchers-to-develop-educational-game-that-uses-arcitectural-design-to-teach-math-skills" rel="nofollow ugc"></a><br />
&#8220;Florida State University College of Education’s Fengfeng Ke, an assistant professor in the Educational Psychology and Learning Systems department, is creating a computer game called Earthquake Rebuild that [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post Serious Games And The Future Of Education in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/09/13/serious-games-and-the-future-of-education/</link>
				<pubDate>Sat, 14 Sep 2013 03:24:30 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/09/13/serious-games-and-the-future-of-education/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/09/Nolan_Bushnell.jpg" width="100" height="100" alt="Thumbnail" /></a><a href="http://www.forbes.com/sites/danieltack/2013/09/12/serious-games-and-the-future-of-education/" rel="nofollow ugc"></a><br />
&#8220;Are serious games the classroom tool of the future? Is the future already here?  The tablet classroom may have once been the stuff of science fiction, but modern developments in technology and brain science may [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post Video game training found to improve older brains in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/09/08/video-game-training-found-to-improve-older-brains/</link>
				<pubDate>Sun, 08 Sep 2013 18:52:15 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/09/08/video-game-training-found-to-improve-older-brains/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/09/501938_small.jpg" width="100" height="100" alt="Thumbnail" /></a><a href="http://www.funeducation.com/News/IQ-Test-Information/video-game-training-found-to-improve-older-brains/" rel="nofollow ugc"></a><br />
&#8220;Some video games are designed to foster a fun experience, while others are meant to educate. One 3D video game, which was at the center of a recent University of California, San Francisco study, was specially [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post Video games becoming required coursework in schools in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/09/05/video-games-becoming-required-coursework-in-schools/</link>
				<pubDate>Thu, 05 Sep 2013 14:22:22 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/09/05/video-games-becoming-required-coursework-in-schools/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/09/li-620-superbrothers-sword-and-sorcery-screenshot.jpg" width="100" height="100" alt="Thumbnail" /></a><a href="http://www.cbc.ca/news/canada/story/2013/08/22/f-video-games-school-coursework.html" rel="nofollow ugc"></a><br />
&#8220;Starting this fall, in order to graduate, every student at Olds College in Olds, Alta., will have to complete an iPad game in which they open a virtual lemonade stand and gradually build it into a business [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post iCubis to Release a 3D English Learning Kids App Easy &#038; Ellys FRUIT in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/09/05/icubis-to-release-a-3d-english-learning-kids-app-easy-ellys-fruit/</link>
				<pubDate>Thu, 05 Sep 2013 14:18:41 -0400</pubDate>

									<content:encoded><![CDATA[<p>&#8220;SEOUL, SOUTH KOREA, September 04, 2013 /24-7PressRelease/ &#8212; An educational app that will engage childrens eyes and ears with a combination of 3D animal characters, animation and games will be released. iCubis [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post Gamification Expert Joey Lee Receives TCs Strage Prize in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/09/04/gamification-expert-joey-lee-receives-tcs-strage-prize/</link>
				<pubDate>Wed, 04 Sep 2013 18:14:31 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/09/04/gamification-expert-joey-lee-receives-tcs-strage-prize/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/09/9182_JoeyLee.jpg" width="100" height="100" alt="Thumbnail" /></a></p>
<p>&#8220;Joey Lee, Assistant Professor of Communication, Computing and Technology in Education, is the recipient of the 2012 Strage Junior Faculty Prize. Created in 2009, the prize supports the production of a short [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post New Haven students bolster math and science skills with video games in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/08/28/new-haven-students-bolster-math-and-science-skills-with-video-games/</link>
				<pubDate>Wed, 28 Aug 2013 15:14:51 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/08/28/new-haven-students-bolster-math-and-science-skills-with-video-games/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/08/AR-130829609.jpg" width="100" height="100" alt="Thumbnail" /></a><a href="http://www.nhregister.com/social-affairs/20130826/new-haven-students-bolster-math-and-science-skills-with-video-games" rel="nofollow ugc"></a><br />
&#8220;Students spent five weeks of the summer playing video games and then showed up at Monday’s Board of Education meeting to boast about it. The video games were part of a math and science camp attended by 120 [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post Game on? The use of gamification in e-learning. in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/08/18/game-on-the-use-of-gamification-in-e-learning/</link>
				<pubDate>Sun, 18 Aug 2013 12:44:13 -0400</pubDate>

									<content:encoded><![CDATA[<p><span>&#8220;Many HR and L&amp;D professionals face the problem of ensuring that their training and learning programmes maintain learner engagement and motivation. Gamification has been regularly recognised as an opportunity to [&hellip;]</span></p>
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				<title>Francesco Crocco wrote a new blog post The Pros and Cons of Gamification in the Classroom in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/07/25/the-pros-and-cons-of-gamification-in-the-classroom/</link>
				<pubDate>Thu, 25 Jul 2013 19:29:53 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/07/25/the-pros-and-cons-of-gamification-in-the-classroom/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/07/gamification-higher-education-300.png" width="100" height="100" alt="Thumbnail" /></a><a href="http://www.edtechmagazine.com/higher/article/2013/07/pros-and-cons-gamification-classroom" rel="nofollow ugc"></a><br />
A short piece in EdTech Magazine summarizing some of the pros and cons of gamifying learning.</p>
<p>&nbsp;</p>
<p><a href="http://www.edtechmagazine.com/higher/article/2013/07/pros-and-cons-gamification-classroom" rel="nofollow ugc">The Pros and Cons of Gamification in the Classroom | EdTech Magazine</a>.</p>
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				<title>Francesco Crocco wrote a new blog post Are Kids Who Make Their Own Video Games Better Prepared For The Digital Future? in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/07/09/are-kids-who-make-their-own-video-games-better-prepared-for-the-digital-future/</link>
				<pubDate>Wed, 10 Jul 2013 03:00:30 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/07/09/are-kids-who-make-their-own-video-games-better-prepared-for-the-digital-future/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/07/stemville1-300x163.png" width="100" height="100" alt="Thumbnail" /></a><a href="http://www.forbes.com/sites/jordanshapiro/2013/07/09/are-kids-who-make-their-own-video-games-better-prepared-for-the-digital-future/" rel="nofollow ugc"></a><br />
Studies show that students engaged in project-based learning by making video games display increased levels of intrinsic motivation, deep learning, and content retention. Read more here:</p>
<p><a href="http://www.forbes.com/sites/jordanshapiro/2013/07/09/are-kids-who-make-their-own-video-games-better-prepared-for-the-digital-future/" rel="nofollow ugc">Are Kids Who Make [&hellip;]</a></p>
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				<title>Francesco Crocco wrote a new blog post Why Gaming is Working in Higher Ed in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/06/28/why-gaming-is-working-in-higher-ed/</link>
				<pubDate>Sat, 29 Jun 2013 01:49:24 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/06/28/why-gaming-is-working-in-higher-ed/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/06/IT193-Student-View-Image-for-gamification-610x318.jpg" width="100" height="100" alt="Thumbnail" /></a><a href="http://techonomy.com/2012/11/why-gaming-is-working-in-higher-ed/" rel="nofollow ugc"></a><br />
Kaplan University teams up with Badgeville to gamify online learning in higher education.</p>
<p><a href="http://techonomy.com/2012/11/why-gaming-is-working-in-higher-ed/" rel="nofollow ugc">Why Gaming is Working in Higher Ed</a>.</p>
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				<title>Francesco Crocco joined the group Possible Worlds, Alternative Futures: Utopianism in Theory and Practice</title>
				<link>https://commons.gc.cuny.edu/activity/p/209333/</link>
				<pubDate>Tue, 11 Jun 2013 01:57:46 -0400</pubDate>

				
				
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				<title>Francesco Crocco wrote a new blog post Pointless and Badgeless Gamification in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/06/10/pointless-and-badgeless-gamification/</link>
				<pubDate>Tue, 11 Jun 2013 01:50:32 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/06/10/pointless-and-badgeless-gamification/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/06/loser-260x131.jpg" width="100" height="100" alt="Thumbnail" /></a><a href="http://www.gamification.co/2013/06/06/pointless-and-badgeless-gamification/" rel="nofollow ugc"></a><br />
Steve Bocska addresses the perils and pitfalls of points and badges. Read on here&#8230;</p>
<p><a href="http://www.gamification.co/2013/06/06/pointless-and-badgeless-gamification/" rel="nofollow ugc">Pointless and Badgeless Gamification | Gamification Co</a>.</p>
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				<title>Francesco Crocco wrote a new blog post Games Win Big in Education Grants Competition in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/05/16/games-win-big-in-education-grants-competition/</link>
				<pubDate>Fri, 17 May 2013 00:38:15 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/05/16/games-win-big-in-education-grants-competition/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/05/ostp-ed-games.png" width="100" height="100" alt="Thumbnail" /></a><a href="http://www.ed.gov/blog/2013/05/games-win-big-in-education-grants-competition/" rel="nofollow ugc"></a><br />
Today, the U.S. Department of Education announced the final winners of this year’s Small Business Innovation Research SBIR contract awards—funds that are reserved for entrepreneurial small businesses using [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post Connecticut Video Game Education on the Rise in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/04/29/connecticut-video-game-education-on-the-rise/</link>
				<pubDate>Mon, 29 Apr 2013 18:12:01 -0400</pubDate>

									<content:encoded><![CDATA[<p>&#8220;The global video game market is projected to exceed $80 billion by 2017.</p>
<p>Connecticut&#8217;s portion of gaming industry revenues currently amounts to nearly $50 million a year according to the most recent study, [&hellip;]</p>
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				<title>Francesco Crocco wrote a new blog post US Department of State launches educational game about American English language and culture in the group CUNY Games Network</title>
				<link>http://games.commons.gc.cuny.edu/2013/04/05/us-department-of-state-launches-educational-game-about-american-english-language-and-culture/</link>
				<pubDate>Fri, 05 Apr 2013 19:34:41 -0400</pubDate>

									<content:encoded><![CDATA[<p><a href="https://games.commons.gc.cuny.edu/2013/04/05/us-department-of-state-launches-educational-game-about-american-english-language-and-culture/" rel="nofollow ugc"><img loading="lazy" src="https://games.commons.gc.cuny.edu/files/2013/04/ph87257.0_cinema_640.0.jpeg" width="100" height="100" alt="Thumbnail" /></a><a href="http://www.polygon.com/2013/4/3/4178036/us-department-of-state-launches-educational-game-about-american-culture" rel="nofollow ugc"></a><br />
<span>The U.S. Department of State has partnered with The SuperGroup marketing group to launch Trace Effects, an educational video game aimed at teenagers to promote learning of the English language and American [&hellip;]</span></p>
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				<title>Carlos Hernandez (he/him) joined the group The Group for Group Admins</title>
				<link>https://commons.gc.cuny.edu/activity/p/197929/</link>
				<pubDate>Mon, 25 Mar 2013 18:41:25 -0400</pubDate>

				
				
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				<title>Elizabeth Berlinger Daniels and Jason Schneiderman are now friends</title>
				<link>https://commons.gc.cuny.edu/activity/p/194861/</link>
				<pubDate>Mon, 11 Mar 2013 23:11:52 -0400</pubDate>

				
				
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