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CUNY Games Network

Visit our website at http://games.commons.gc.cuny.edu (or by clicking the Visit Blog link on the left).

We connect educators from every campus and discipline at CUNY who are interested in games, simulations, and other forms of interactive teaching. We seek to facilitate the pedagogical uses of both digital and non-digital games, improve student success, and encourage research and scholarship in the developing field of games-based learning.

CFP: Journal of Interactive Technology and Pedagogy

  • Please forward widely this Call For Submissions (deadline extended to 5/31):

    The Journal of Interactive Technology and Pedagogy, a new, peer-reviewed publication edited by students and faculty from the CUNY Graduate Center, seeks scholarly work that explores the intersection of technology with teaching, learning, and research. We are interested in contributions that take advantage of the affordances of digital platforms in creative ways.

    Submissions that focus on pedagogy should balance theoretical frameworks with practical considerations of how new technologies might be employed in the classroom. Research-based articles should include discussions of approach, method, and analysis.

    In addition to scholarly articles, we will consider:

    * Manifestos and jeremiads: ideological statements that strongly articulate new visions of academic life and work.
    * Interviews, dialogues or conversations: interviews with teachers or researchers using new tools or techniques in innovative ways; dialogues between scholars on new directions in pedagogy and research; or roundtable discussions about pedagogy, research, or academic development.
    * Reviews of relevant materials in the field: descriptions and critiques of recent offerings in the field, such as new books, hardware, software, CMSes, etc.
    * Assignments or exercises, classroom-based or otherwise, accompanied by critical reflection.
    * Creative works: videos, animations, poems, games, photographs, presentations, etc.

    On average, full-length articles range between 3,500 and 8,000 words, but more important than length is the work’s ability to engage an audience in critically reflecting on the uses of technology in academic contexts.

    All submissions must be previously unpublished. We regret that we cannot consider simultaneously submitted work. For our complete guidelines, please go to http://ojs.gc.cuny.edu/index.php/itcp/about/submissions.

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