CUNY Technology, Arts, and Gaming (CUNY TAG)

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CUNY Technology, Arts, and Gaming (CUNY TAG)

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CUNY Games Conference Registration Announcement

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    Carolyn Stallard
    Participant

    Registration is now open for the CUNY Games Network’s 2021 free conference!

    CUNY Games Conference 7.0

    Friday, Jan. 22, 9:30 AM-6 PM EST via Zoom

    with a separate gameplay day on Saturday, Jan. 23

    The conference will consist of idea exchange sessions held in breakout rooms and organizer-led workshops. The sessions will discuss interactive learning techniques, playful learning, design challenges, with a focus on how to adapt our best in-person activities for the online classroom. Both CUNY and non-CUNY participation is welcome—and completely free of charge.

    The next day (Saturday) we have reserved to play together online tabletop and digital games and debrief their learning potential.

    Please register here to get the link to the conference.
    https://games.commons.gc.cuny.<wbr />edu/2021-conference/

    SCHEDULE

    9:30 AM: Opening game/introduction

    10-11: What’s Your Game Plan? Turn Your Lesson into a Game with Joe Bisz

    What does the lesson “Finding Citations,” the game “Trivial Pursuit,” and the mechanic “Bluffing” all have in common? In this boot camp brainstorm, your team is given a mission: to enhance your exercise with the mechanics of popular board games in only 20 minutes. This workshop is regularly featured at the CUNY Games Conference and will show you how to integrate more play and games into your online or in-person classroom. As our kick-off event this year, it will also provide design techniques for the rest of today’s breakout sessions.

    11:15-12: Idea Exchange 1: Adapting In-Person Classroom Games for An Online Environment

    12:15-1: Workshop 2: Universal Design with Devorah Kletenik

    No student left behind!Create digital games and course content that are inclusive to all students, especially those with disabilities. Experience some of the challenges and frustrations that students with disabilities may experience, and learn some best practices for increasing accessibility.No programming experience required!

    1-1:30 —lunch break— 30 min.

    1:30-2:15: Idea Exchange 2: Facilitating Collaborative Learning in a Game-like Setting or Game

    2:30-3:15: Workshop 3: Students as Designers: Mentoring Students to Make Meaningful Games with Robert O. Duncan

    Inquiry-based learning is designed to teach students creative problem solving and critical thinking using genuine, unsolved problems in the world. Its project-based curriculum greatly improves learning outcomes relative to passive learning (i.e., lecture and test). Inquiry-based learning focuses on skill development rather than the memorization of content. Similarly, game-based learning (GBL) is an active learning strategy that is best known for fostering engagement. Yet, most applications of GBL treat students as receptacles of knowledge. This workshop will provide the rationale for marrying inquiry-based learning and GBL. Students in this novel classroom environment are treated as designers that have the power to solve society’s problems. This workshop will cover tested methods for co-designing digital and tabletop games with students, and it will provide opportunities to apply this knowledge to your curriculum.

    3:30-4:15: Idea Exchange 3: Leveling Up Your Lesson with Game Principles and Flow

    4:30-5:15: Workshop 4: Escape the Zoom: Designing Puzzle Games for Online Learning with Carolyn Stallard

    • Complete task-based activities and puzzles in this meta workshop experience.
    • Learn escape room best practices for use in asynchronous and synchronous online instruction.
    • Use what you learn to design activities for your own digital instructional spaces.
    • Escape the session through puzzle design.
    • 0 (zero).

    https://tinyurl.com/cgc-XXXXX

    What should replace the five X marks? 

    5:15-5:45: Wrap Up/Reflection Session

    Reminder: You must register here to get the link to the conference. https://games.commons.gc.cuny.<wbr />edu/2021-conference/

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